Tab to a knob · ← → step it · space play/pause · T target/yours · enter submits
Both sides are loudness-matched to the dry clip, so you can't win by volume — listen to the shape: how hard the hits are pushed down (threshold, ratio), whether their front edge pokes through (attack), and how fast the level swells back between them (release). The trace below is what you're graded on: match its depth and shape. Start at 1:1 — no compression — and work up.